3D product renderings offer some advantages over photography: they can be less costly to produce, they can highlight details that might otherwise be difficult to capture, they can illustrate something that doesn’t even exist yet, and they can be revised or edited more easily at a later time if something like a color scheme or feature changes. And as everyone knows, the results, from a photorealistic standpoint, can be virtually indiscernible from those of a photograph. Here’s an example of a 3D rendering of a valve I created for Oventrop Corporation, using Modo.

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